Ses Listesi

Bu alanda minecraft pluginlerini ayarlarken kullanmanız gereken seslerin sürümlere göre adlarının listesini bulabilirsiniz.
ReklamAlani ReklamAlani ReklamAlani
1.8.8 Sürümüne Ait Seslerin Listesi
  • AMBIENCE_CAVE
  • AMBIENCE_RAIN
  • AMBIENCE_THUNDER
  • ANVIL_BREAK
  • ANVIL_LAND
  • ANVIL_USE
  • ARROW_HIT
  • BURP
  • CHEST_CLOSE
  • CHEST_OPEN
  • CLICK
  • DOOR_CLOSE
  • DOOR_OPEN
  • DRINK
  • EAT
  • EXPLODE
  • FALL_BIG
  • FALL_SMALL
  • FIRE
  • FIRE_IGNITE
  • FIZZ
  • FUSE
  • GLASS
  • HURT_FLESH
  • ITEM_BREAK
  • ITEM_PICKUP
  • LAVA
  • LAVA_POP
  • LEVEL_UP
  • MINECART_BASE
  • MINECART_INSIDE
  • NOTE_BASS
  • NOTE_PIANO
  • NOTE_BASS_DRUM
  • NOTE_STICKS
  • NOTE_BASS_GUITAR
  • NOTE_SNARE_DRUM
  • NOTE_PLING
  • ORB_PICKUP
  • PISTON_EXTEND
  • PISTON_RETRACT
  • PORTAL
  • PORTAL_TRAVEL
  • PORTAL_TRIGGER
  • SHOOT_ARROW
  • SPLASH
  • SPLASH2
  • STEP_GRASS
  • STEP_GRAVEL
  • STEP_LADDER
  • STEP_SAND
  • STEP_SNOW
  • STEP_STONE
  • STEP_WOOD
  • STEP_WOOL
  • SWIM
  • WATER
  • WOOD_CLICK
  • BAT_DEATH
  • BAT_HURT
  • BAT_IDLE
  • BAT_LOOP
  • BAT_TAKEOFF
  • BLAZE_BREATH
  • BLAZE_DEATH
  • BLAZE_HIT
  • CAT_HISS
  • CAT_HIT
  • CAT_MEOW
  • CAT_PURR
  • CAT_PURREOW
  • CHICKEN_IDLE
  • CHICKEN_HURT
  • CHICKEN_EGG_POP
  • CHICKEN_WALK
  • COW_IDLE
  • COW_HURT
  • COW_WALK
  • CREEPER_HISS
  • CREEPER_DEATH
  • ENDERDRAGON_DEATH
  • ENDERDRAGON_GROWL
  • ENDERDRAGON_HIT
  • ENDERDRAGON_WINGS
  • ENDERMAN_DEATH
  • ENDERMAN_HIT
  • ENDERMAN_IDLE
  • ENDERMAN_TELEPORT
  • ENDERMAN_SCREAM
  • ENDERMAN_STARE
  • GHAST_SCREAM
  • GHAST_SCREAM2
  • GHAST_CHARGE
  • GHAST_DEATH
  • GHAST_FIREBALL
  • GHAST_MOAN
  • IRONGOLEM_DEATH
  • IRONGOLEM_HIT
  • IRONGOLEM_THROW
  • IRONGOLEM_WALK
  • MAGMACUBE_WALK
  • MAGMACUBE_WALK2
  • MAGMACUBE_JUMP
  • PIG_IDLE
  • PIG_DEATH
  • PIG_WALK
  • SHEEP_IDLE
  • SHEEP_SHEAR
  • SHEEP_WALK
  • SILVERFISH_HIT
  • SILVERFISH_KILL
  • SILVERFISH_IDLE
  • SILVERFISH_WALK
  • SKELETON_IDLE
  • SKELETON_DEATH
  • SKELETON_HURT
  • SKELETON_WALK
  • SLIME_ATTACK
  • SLIME_WALK
  • SLIME_WALK2
  • SPIDER_IDLE
  • SPIDER_DEATH
  • SPIDER_WALK
  • WITHER_DEATH
  • WITHER_HURT
  • WITHER_IDLE
  • WITHER_SHOOT
  • WITHER_SPAWN
  • WOLF_BARK
  • WOLF_DEATH
  • WOLF_GROWL
  • WOLF_HOWL
  • WOLF_HURT
  • WOLF_PANT
  • WOLF_SHAKE
  • WOLF_WALK
  • WOLF_WHINE
  • ZOMBIE_METAL
  • ZOMBIE_WOOD
  • ZOMBIE_WOODBREAK
  • ZOMBIE_IDLE
  • ZOMBIE_DEATH
  • ZOMBIE_HURT
  • ZOMBIE_INFECT
  • ZOMBIE_UNFECT
  • ZOMBIE_REMEDY
  • ZOMBIE_WALK
  • ZOMBIE_PIG_IDLE
  • ZOMBIE_PIG_ANGRY
  • ZOMBIE_PIG_DEATH
  • ZOMBIE_PIG_HURT
  • DIG_WOOL
  • DIG_GRASS
  • DIG_GRAVEL
  • DIG_SAND
  • DIG_SNOW
  • DIG_STONE
  • DIG_WOOD
  • FIREWORK_BLAST
  • FIREWORK_BLAST2
  • FIREWORK_LARGE_BLAST
  • FIREWORK_LARGE_BLAST2
  • FIREWORK_TWINKLE
  • FIREWORK_TWINKLE2
  • FIREWORK_LAUNCH
  • SUCCESSFUL_HIT
  • HORSE_ANGRY
  • HORSE_ARMOR
  • HORSE_BREATHE
  • HORSE_DEATH
  • HORSE_GALLOP
  • HORSE_HIT
  • HORSE_IDLE
  • HORSE_JUMP
  • HORSE_LAND
  • HORSE_SADDLE
  • HORSE_SOFT
  • HORSE_WOOD
  • DONKEY_ANGRY
  • DONKEY_DEATH
  • DONKEY_HIT
  • DONKEY_IDLE
  • HORSE_SKELETON_DEATH
  • HORSE_SKELETON_HIT
  • HORSE_SKELETON_IDLE
  • HORSE_ZOMBIE_DEATH
  • HORSE_ZOMBIE_HIT
  • HORSE_ZOMBIE_IDLE
  • VILLAGER_DEATH
  • VILLAGER_HAGGLE
  • VILLAGER_HIT
  • VILLAGER_IDLE
  • VILLAGER_NO
  • VILLAGER_YES
1.12.2 Sürümüne Ait Seslerin Listesi
  • AMBIENT_CAVE
  • BLOCK_ANVIL_BREAK
  • BLOCK_ANVIL_DESTROY
  • BLOCK_ANVIL_FALL
  • BLOCK_ANVIL_HIT
  • BLOCK_ANVIL_LAND
  • BLOCK_ANVIL_PLACE
  • BLOCK_ANVIL_STEP
  • BLOCK_ANVIL_USE
  • BLOCK_BREWING_STAND_BREW
  • BLOCK_CHEST_CLOSE
  • BLOCK_CHEST_LOCKED
  • BLOCK_CHEST_OPEN
  • BLOCK_CHORUS_FLOWER_DEATH
  • BLOCK_CHORUS_FLOWER_GROW
  • BLOCK_CLOTH_BREAK
  • BLOCK_CLOTH_FALL
  • BLOCK_CLOTH_HIT
  • BLOCK_CLOTH_PLACE
  • BLOCK_CLOTH_STEP
  • BLOCK_COMPARATOR_CLICK
  • BLOCK_DISPENSER_DISPENSE
  • BLOCK_DISPENSER_FAIL
  • BLOCK_DISPENSER_LAUNCH
  • BLOCK_ENCHANTMENT_TABLE_USE
  • BLOCK_ENDERCHEST_CLOSE
  • BLOCK_ENDERCHEST_OPEN
  • BLOCK_END_GATEWAY_SPAWN
  • BLOCK_END_PORTAL_FRAME_FILL
  • BLOCK_END_PORTAL_SPAWN
  • BLOCK_FENCE_GATE_CLOSE
  • BLOCK_FENCE_GATE_OPEN
  • BLOCK_FIRE_AMBIENT
  • BLOCK_FIRE_EXTINGUISH
  • BLOCK_FURNACE_FIRE_CRACKLE
  • BLOCK_GLASS_BREAK
  • BLOCK_GLASS_FALL
  • BLOCK_GLASS_HIT
  • BLOCK_GLASS_PLACE
  • BLOCK_GLASS_STEP
  • BLOCK_GRASS_BREAK
  • BLOCK_GRASS_FALL
  • BLOCK_GRASS_HIT
  • BLOCK_GRASS_PLACE
  • BLOCK_GRASS_STEP
  • BLOCK_GRAVEL_BREAK
  • BLOCK_GRAVEL_FALL
  • BLOCK_GRAVEL_HIT
  • BLOCK_GRAVEL_PLACE
  • BLOCK_GRAVEL_STEP
  • BLOCK_IRON_DOOR_CLOSE
  • BLOCK_IRON_DOOR_OPEN
  • BLOCK_IRON_TRAPDOOR_CLOSE
  • BLOCK_IRON_TRAPDOOR_OPEN
  • BLOCK_LADDER_BREAK
  • BLOCK_LADDER_FALL
  • BLOCK_LADDER_HIT
  • BLOCK_LADDER_PLACE
  • BLOCK_LADDER_STEP
  • BLOCK_LAVA_AMBIENT
  • BLOCK_LAVA_EXTINGUISH
  • BLOCK_LAVA_POP
  • BLOCK_LEVER_CLICK
  • BLOCK_METAL_BREAK
  • BLOCK_METAL_FALL
  • BLOCK_METAL_HIT
  • BLOCK_METAL_PLACE
  • BLOCK_METAL_PRESSUREPLATE_CLICK_OFF
  • BLOCK_METAL_PRESSUREPLATE_CLICK_ON
  • BLOCK_METAL_STEP
  • BLOCK_NOTE_BASEDRUM
  • BLOCK_NOTE_BASS
  • BLOCK_NOTE_BELL
  • BLOCK_NOTE_CHIME
  • BLOCK_NOTE_FLUTE
  • BLOCK_NOTE_GUITAR
  • BLOCK_NOTE_HARP
  • BLOCK_NOTE_HAT
  • BLOCK_NOTE_PLING
  • BLOCK_NOTE_SNARE
  • BLOCK_NOTE_XYLOPHONE
  • BLOCK_PISTON_CONTRACT
  • BLOCK_PISTON_EXTEND
  • BLOCK_PORTAL_AMBIENT
  • BLOCK_PORTAL_TRAVEL
  • BLOCK_PORTAL_TRIGGER
  • BLOCK_REDSTONE_TORCH_BURNOUT
  • BLOCK_SAND_BREAK
  • BLOCK_SAND_FALL
  • BLOCK_SAND_HIT
  • BLOCK_SAND_PLACE
  • BLOCK_SAND_STEP
  • BLOCK_SHULKER_BOX_CLOSE
  • BLOCK_SHULKER_BOX_OPEN
  • BLOCK_SLIME_BREAK
  • BLOCK_SLIME_FALL
  • BLOCK_SLIME_HIT
  • BLOCK_SLIME_PLACE
  • BLOCK_SLIME_STEP
  • BLOCK_SNOW_BREAK
  • BLOCK_SNOW_FALL
  • BLOCK_SNOW_HIT
  • BLOCK_SNOW_PLACE
  • BLOCK_SNOW_STEP
  • BLOCK_STONE_BREAK
  • BLOCK_STONE_BUTTON_CLICK_OFF
  • BLOCK_STONE_BUTTON_CLICK_ON
  • BLOCK_STONE_FALL
  • BLOCK_STONE_HIT
  • BLOCK_STONE_PLACE
  • BLOCK_STONE_PRESSUREPLATE_CLICK_OFF
  • BLOCK_STONE_PRESSUREPLATE_CLICK_ON
  • BLOCK_STONE_STEP
  • BLOCK_TRIPWIRE_ATTACH
  • BLOCK_TRIPWIRE_CLICK_OFF
  • BLOCK_TRIPWIRE_CLICK_ON
  • BLOCK_TRIPWIRE_DETACH
  • BLOCK_WATERLILY_PLACE
  • BLOCK_WATER_AMBIENT
  • BLOCK_WOODEN_DOOR_CLOSE
  • BLOCK_WOODEN_DOOR_OPEN
  • BLOCK_WOODEN_TRAPDOOR_CLOSE
  • BLOCK_WOODEN_TRAPDOOR_OPEN
  • BLOCK_WOOD_BREAK
  • BLOCK_WOOD_BUTTON_CLICK_OFF
  • BLOCK_WOOD_BUTTON_CLICK_ON
  • BLOCK_WOOD_FALL
  • BLOCK_WOOD_HIT
  • BLOCK_WOOD_PLACE
  • BLOCK_WOOD_PRESSUREPLATE_CLICK_OFF
  • BLOCK_WOOD_PRESSUREPLATE_CLICK_ON
  • BLOCK_WOOD_STEP
  • ENCHANT_THORNS_HIT
  • ENTITY_ARMORSTAND_BREAK
  • ENTITY_ARMORSTAND_FALL
  • ENTITY_ARMORSTAND_HIT
  • ENTITY_ARMORSTAND_PLACE
  • ENTITY_ARROW_HIT
  • ENTITY_ARROW_HIT_PLAYER
  • ENTITY_ARROW_SHOOT
  • ENTITY_BAT_AMBIENT
  • ENTITY_BAT_DEATH
  • ENTITY_BAT_HURT
  • ENTITY_BAT_LOOP
  • ENTITY_BAT_TAKEOFF
  • ENTITY_BLAZE_AMBIENT
  • ENTITY_BLAZE_BURN
  • ENTITY_BLAZE_DEATH
  • ENTITY_BLAZE_HURT
  • ENTITY_BLAZE_SHOOT
  • ENTITY_BOAT_PADDLE_LAND
  • ENTITY_BOAT_PADDLE_WATER
  • ENTITY_BOBBER_RETRIEVE
  • ENTITY_BOBBER_SPLASH
  • ENTITY_BOBBER_THROW
  • ENTITY_CAT_AMBIENT
  • ENTITY_CAT_DEATH
  • ENTITY_CAT_HISS
  • ENTITY_CAT_HURT
  • ENTITY_CAT_PURR
  • ENTITY_CAT_PURREOW
  • ENTITY_CHICKEN_AMBIENT
  • ENTITY_CHICKEN_DEATH
  • ENTITY_CHICKEN_EGG
  • ENTITY_CHICKEN_HURT
  • ENTITY_CHICKEN_STEP
  • ENTITY_COW_AMBIENT
  • ENTITY_COW_DEATH
  • ENTITY_COW_HURT
  • ENTITY_COW_MILK
  • ENTITY_COW_STEP
  • ENTITY_CREEPER_DEATH
  • ENTITY_CREEPER_HURT
  • ENTITY_CREEPER_PRIMED
  • ENTITY_DONKEY_AMBIENT
  • ENTITY_DONKEY_ANGRY
  • ENTITY_DONKEY_CHEST
  • ENTITY_DONKEY_DEATH
  • ENTITY_DONKEY_HURT
  • ENTITY_EGG_THROW
  • ENTITY_ELDER_GUARDIAN_AMBIENT
  • ENTITY_ELDER_GUARDIAN_AMBIENT_LAND
  • ENTITY_ELDER_GUARDIAN_CURSE
  • ENTITY_ELDER_GUARDIAN_DEATH
  • ENTITY_ELDER_GUARDIAN_DEATH_LAND
  • ENTITY_ELDER_GUARDIAN_FLOP
  • ENTITY_ELDER_GUARDIAN_HURT
  • ENTITY_ELDER_GUARDIAN_HURT_LAND
  • ENTITY_ENDERDRAGON_AMBIENT
  • ENTITY_ENDERDRAGON_DEATH
  • ENTITY_ENDERDRAGON_FIREBALL_EXPLODE
  • ENTITY_ENDERDRAGON_FLAP
  • ENTITY_ENDERDRAGON_GROWL
  • ENTITY_ENDERDRAGON_HURT
  • ENTITY_ENDERDRAGON_SHOOT
  • ENTITY_ENDEREYE_DEATH
  • ENTITY_ENDEREYE_LAUNCH
  • ENTITY_ENDERMEN_AMBIENT
  • ENTITY_ENDERMEN_DEATH
  • ENTITY_ENDERMEN_HURT
  • ENTITY_ENDERMEN_SCREAM
  • ENTITY_ENDERMEN_STARE
  • ENTITY_ENDERMEN_TELEPORT
  • ENTITY_ENDERMITE_AMBIENT
  • ENTITY_ENDERMITE_DEATH
  • ENTITY_ENDERMITE_HURT
  • ENTITY_ENDERMITE_STEP
  • ENTITY_ENDERPEARL_THROW
  • ENTITY_EVOCATION_FANGS_ATTACK
  • ENTITY_EVOCATION_ILLAGER_AMBIENT
  • ENTITY_EVOCATION_ILLAGER_CAST_SPELL
  • ENTITY_EVOCATION_ILLAGER_DEATH
  • ENTITY_EVOCATION_ILLAGER_HURT
  • ENTITY_EVOCATION_ILLAGER_PREPARE_ATTACK
  • ENTITY_EVOCATION_ILLAGER_PREPARE_SUMMON
  • ENTITY_EVOCATION_ILLAGER_PREPARE_WOLOLO
  • ENTITY_EXPERIENCE_BOTTLE_THROW
  • ENTITY_EXPERIENCE_ORB_PICKUP
  • ENTITY_FIREWORK_BLAST
  • ENTITY_FIREWORK_BLAST_FAR
  • ENTITY_FIREWORK_LARGE_BLAST
  • ENTITY_FIREWORK_LARGE_BLAST_FAR
  • ENTITY_FIREWORK_LAUNCH
  • ENTITY_FIREWORK_SHOOT
  • ENTITY_FIREWORK_TWINKLE
  • ENTITY_FIREWORK_TWINKLE_FAR
  • ENTITY_GENERIC_BIG_FALL
  • ENTITY_GENERIC_BURN
  • ENTITY_GENERIC_DEATH
  • ENTITY_GENERIC_DRINK
  • ENTITY_GENERIC_EAT
  • ENTITY_GENERIC_EXPLODE
  • ENTITY_GENERIC_EXTINGUISH_FIRE
  • ENTITY_GENERIC_HURT
  • ENTITY_GENERIC_SMALL_FALL
  • ENTITY_GENERIC_SPLASH
  • ENTITY_GENERIC_SWIM
  • ENTITY_GHAST_AMBIENT
  • ENTITY_GHAST_DEATH
  • ENTITY_GHAST_HURT
  • ENTITY_GHAST_SCREAM
  • ENTITY_GHAST_SHOOT
  • ENTITY_GHAST_WARN
  • ENTITY_GUARDIAN_AMBIENT
  • ENTITY_GUARDIAN_AMBIENT_LAND
  • ENTITY_GUARDIAN_ATTACK
  • ENTITY_GUARDIAN_DEATH
  • ENTITY_GUARDIAN_DEATH_LAND
  • ENTITY_GUARDIAN_FLOP
  • ENTITY_GUARDIAN_HURT
  • ENTITY_GUARDIAN_HURT_LAND
  • ENTITY_HORSE_AMBIENT
  • ENTITY_HORSE_ANGRY
  • ENTITY_HORSE_ARMOR
  • ENTITY_HORSE_BREATHE
  • ENTITY_HORSE_DEATH
  • ENTITY_HORSE_EAT
  • ENTITY_HORSE_GALLOP
  • ENTITY_HORSE_HURT
  • ENTITY_HORSE_JUMP
  • ENTITY_HORSE_LAND
  • ENTITY_HORSE_SADDLE
  • ENTITY_HORSE_STEP
  • ENTITY_HORSE_STEP_WOOD
  • ENTITY_HOSTILE_BIG_FALL
  • ENTITY_HOSTILE_DEATH
  • ENTITY_HOSTILE_HURT
  • ENTITY_HOSTILE_SMALL_FALL
  • ENTITY_HOSTILE_SPLASH
  • ENTITY_HOSTILE_SWIM
  • ENTITY_HUSK_AMBIENT
  • ENTITY_HUSK_DEATH
  • ENTITY_HUSK_HURT
  • ENTITY_HUSK_STEP
  • ENTITY_ILLUSION_ILLAGER_AMBIENT
  • ENTITY_ILLUSION_ILLAGER_CAST_SPELL
  • ENTITY_ILLUSION_ILLAGER_DEATH
  • ENTITY_ILLUSION_ILLAGER_HURT
  • ENTITY_ILLUSION_ILLAGER_MIRROR_MOVE
  • ENTITY_ILLUSION_ILLAGER_PREPARE_BLINDNESS
  • ENTITY_ILLUSION_ILLAGER_PREPARE_MIRROR
  • ENTITY_IRONGOLEM_ATTACK
  • ENTITY_IRONGOLEM_DEATH
  • ENTITY_IRONGOLEM_HURT
  • ENTITY_IRONGOLEM_STEP
  • ENTITY_ITEMFRAME_ADD_ITEM
  • ENTITY_ITEMFRAME_BREAK
  • ENTITY_ITEMFRAME_PLACE
  • ENTITY_ITEMFRAME_REMOVE_ITEM
  • ENTITY_ITEMFRAME_ROTATE_ITEM
  • ENTITY_ITEM_BREAK
  • ENTITY_ITEM_PICKUP
  • ENTITY_LEASHKNOT_BREAK
  • ENTITY_LEASHKNOT_PLACE
  • ENTITY_LIGHTNING_IMPACT
  • ENTITY_LIGHTNING_THUNDER
  • ENTITY_LINGERINGPOTION_THROW
  • ENTITY_LLAMA_AMBIENT
  • ENTITY_LLAMA_ANGRY
  • ENTITY_LLAMA_CHEST
  • ENTITY_LLAMA_DEATH
  • ENTITY_LLAMA_EAT
  • ENTITY_LLAMA_HURT
  • ENTITY_LLAMA_SPIT
  • ENTITY_LLAMA_STEP
  • ENTITY_LLAMA_SWAG
  • ENTITY_MAGMACUBE_DEATH
  • ENTITY_MAGMACUBE_HURT
  • ENTITY_MAGMACUBE_JUMP
  • ENTITY_MAGMACUBE_SQUISH
  • ENTITY_MINECART_INSIDE
  • ENTITY_MINECART_RIDING
  • ENTITY_MOOSHROOM_SHEAR
  • ENTITY_MULE_AMBIENT
  • ENTITY_MULE_CHEST
  • ENTITY_MULE_DEATH
  • ENTITY_MULE_HURT
  • ENTITY_PAINTING_BREAK
  • ENTITY_PAINTING_PLACE
  • ENTITY_PARROT_AMBIENT
  • ENTITY_PARROT_DEATH
  • ENTITY_PARROT_EAT
  • ENTITY_PARROT_FLY
  • ENTITY_PARROT_HURT
  • ENTITY_PARROT_IMITATE_BLAZE
  • ENTITY_PARROT_IMITATE_CREEPER
  • ENTITY_PARROT_IMITATE_ELDER_GUARDIAN
  • ENTITY_PARROT_IMITATE_ENDERDRAGON
  • ENTITY_PARROT_IMITATE_ENDERMAN
  • ENTITY_PARROT_IMITATE_ENDERMITE
  • ENTITY_PARROT_IMITATE_EVOCATION_ILLAGER
  • ENTITY_PARROT_IMITATE_GHAST
  • ENTITY_PARROT_IMITATE_HUSK
  • ENTITY_PARROT_IMITATE_ILLUSION_ILLAGER
  • ENTITY_PARROT_IMITATE_MAGMACUBE
  • ENTITY_PARROT_IMITATE_POLAR_BEAR
  • ENTITY_PARROT_IMITATE_SHULKER
  • ENTITY_PARROT_IMITATE_SILVERFISH
  • ENTITY_PARROT_IMITATE_SKELETON
  • ENTITY_PARROT_IMITATE_SLIME
  • ENTITY_PARROT_IMITATE_SPIDER
  • ENTITY_PARROT_IMITATE_STRAY
  • ENTITY_PARROT_IMITATE_VEX
  • ENTITY_PARROT_IMITATE_VINDICATION_ILLAGER
  • ENTITY_PARROT_IMITATE_WITCH
  • ENTITY_PARROT_IMITATE_WITHER
  • ENTITY_PARROT_IMITATE_WITHER_SKELETON
  • ENTITY_PARROT_IMITATE_WOLF
  • ENTITY_PARROT_IMITATE_ZOMBIE
  • ENTITY_PARROT_IMITATE_ZOMBIE_PIGMAN
  • ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER
  • ENTITY_PARROT_STEP
  • ENTITY_PIG_AMBIENT
  • ENTITY_PIG_DEATH
  • ENTITY_PIG_HURT
  • ENTITY_PIG_SADDLE
  • ENTITY_PIG_STEP
  • ENTITY_PLAYER_ATTACK_CRIT
  • ENTITY_PLAYER_ATTACK_KNOCKBACK
  • ENTITY_PLAYER_ATTACK_NODAMAGE
  • ENTITY_PLAYER_ATTACK_STRONG
  • ENTITY_PLAYER_ATTACK_SWEEP
  • ENTITY_PLAYER_ATTACK_WEAK
  • ENTITY_PLAYER_BIG_FALL
  • ENTITY_PLAYER_BREATH
  • ENTITY_PLAYER_BURP
  • ENTITY_PLAYER_DEATH
  • ENTITY_PLAYER_HURT
  • ENTITY_PLAYER_HURT_DROWN
  • ENTITY_PLAYER_HURT_ON_FIRE
  • ENTITY_PLAYER_LEVELUP
  • ENTITY_PLAYER_SMALL_FALL
  • ENTITY_PLAYER_SPLASH
  • ENTITY_PLAYER_SWIM
  • ENTITY_POLAR_BEAR_AMBIENT
  • ENTITY_POLAR_BEAR_BABY_AMBIENT
  • ENTITY_POLAR_BEAR_DEATH
  • ENTITY_POLAR_BEAR_HURT
  • ENTITY_POLAR_BEAR_STEP
  • ENTITY_POLAR_BEAR_WARNING
  • ENTITY_RABBIT_AMBIENT
  • ENTITY_RABBIT_ATTACK
  • ENTITY_RABBIT_DEATH
  • ENTITY_RABBIT_HURT
  • ENTITY_RABBIT_JUMP
  • ENTITY_SHEEP_AMBIENT
  • ENTITY_SHEEP_DEATH
  • ENTITY_SHEEP_HURT
  • ENTITY_SHEEP_SHEAR
  • ENTITY_SHEEP_STEP
  • ENTITY_SHULKER_AMBIENT
  • ENTITY_SHULKER_BULLET_HIT
  • ENTITY_SHULKER_BULLET_HURT
  • ENTITY_SHULKER_CLOSE
  • ENTITY_SHULKER_DEATH
  • ENTITY_SHULKER_HURT
  • ENTITY_SHULKER_HURT_CLOSED
  • ENTITY_SHULKER_OPEN
  • ENTITY_SHULKER_SHOOT
  • ENTITY_SHULKER_TELEPORT
  • ENTITY_SILVERFISH_AMBIENT
  • ENTITY_SILVERFISH_DEATH
  • ENTITY_SILVERFISH_HURT
  • ENTITY_SILVERFISH_STEP
  • ENTITY_SKELETON_AMBIENT
  • ENTITY_SKELETON_DEATH
  • ENTITY_SKELETON_HORSE_AMBIENT
  • ENTITY_SKELETON_HORSE_DEATH
  • ENTITY_SKELETON_HORSE_HURT
  • ENTITY_SKELETON_HURT
  • ENTITY_SKELETON_SHOOT
  • ENTITY_SKELETON_STEP
  • ENTITY_SLIME_ATTACK
  • ENTITY_SLIME_DEATH
  • ENTITY_SLIME_HURT
  • ENTITY_SLIME_JUMP
  • ENTITY_SLIME_SQUISH
  • ENTITY_SMALL_MAGMACUBE_DEATH
  • ENTITY_SMALL_MAGMACUBE_HURT
  • ENTITY_SMALL_MAGMACUBE_SQUISH
  • ENTITY_SMALL_SLIME_DEATH
  • ENTITY_SMALL_SLIME_HURT
  • ENTITY_SMALL_SLIME_JUMP
  • ENTITY_SMALL_SLIME_SQUISH
  • ENTITY_SNOWBALL_THROW
  • ENTITY_SNOWMAN_AMBIENT
  • ENTITY_SNOWMAN_DEATH
  • ENTITY_SNOWMAN_HURT
  • ENTITY_SNOWMAN_SHOOT
  • ENTITY_SPIDER_AMBIENT
  • ENTITY_SPIDER_DEATH
  • ENTITY_SPIDER_HURT
  • ENTITY_SPIDER_STEP
  • ENTITY_SPLASH_POTION_BREAK
  • ENTITY_SPLASH_POTION_THROW
  • ENTITY_SQUID_AMBIENT
  • ENTITY_SQUID_DEATH
  • ENTITY_SQUID_HURT
  • ENTITY_STRAY_AMBIENT
  • ENTITY_STRAY_DEATH
  • ENTITY_STRAY_HURT
  • ENTITY_STRAY_STEP
  • ENTITY_TNT_PRIMED
  • ENTITY_VEX_AMBIENT
  • ENTITY_VEX_CHARGE
  • ENTITY_VEX_DEATH
  • ENTITY_VEX_HURT
  • ENTITY_VILLAGER_AMBIENT
  • ENTITY_VILLAGER_DEATH
  • ENTITY_VILLAGER_HURT
  • ENTITY_VILLAGER_NO
  • ENTITY_VILLAGER_TRADING
  • ENTITY_VILLAGER_YES
  • ENTITY_VINDICATION_ILLAGER_AMBIENT
  • ENTITY_VINDICATION_ILLAGER_DEATH
  • ENTITY_VINDICATION_ILLAGER_HURT
  • ENTITY_WITCH_AMBIENT
  • ENTITY_WITCH_DEATH
  • ENTITY_WITCH_DRINK
  • ENTITY_WITCH_HURT
  • ENTITY_WITCH_THROW
  • ENTITY_WITHER_AMBIENT
  • ENTITY_WITHER_BREAK_BLOCK
  • ENTITY_WITHER_DEATH
  • ENTITY_WITHER_HURT
  • ENTITY_WITHER_SHOOT
  • ENTITY_WITHER_SKELETON_AMBIENT
  • ENTITY_WITHER_SKELETON_DEATH
  • ENTITY_WITHER_SKELETON_HURT
  • ENTITY_WITHER_SKELETON_STEP
  • ENTITY_WITHER_SPAWN
  • ENTITY_WOLF_AMBIENT
  • ENTITY_WOLF_DEATH
  • ENTITY_WOLF_GROWL
  • ENTITY_WOLF_HOWL
  • ENTITY_WOLF_HURT
  • ENTITY_WOLF_PANT
  • ENTITY_WOLF_SHAKE
  • ENTITY_WOLF_STEP
  • ENTITY_WOLF_WHINE
  • ENTITY_ZOMBIE_AMBIENT
  • ENTITY_ZOMBIE_ATTACK_DOOR_WOOD
  • ENTITY_ZOMBIE_ATTACK_IRON_DOOR
  • ENTITY_ZOMBIE_BREAK_DOOR_WOOD
  • ENTITY_ZOMBIE_DEATH
  • ENTITY_ZOMBIE_HORSE_AMBIENT
  • ENTITY_ZOMBIE_HORSE_DEATH
  • ENTITY_ZOMBIE_HORSE_HURT
  • ENTITY_ZOMBIE_HURT
  • ENTITY_ZOMBIE_INFECT
  • ENTITY_ZOMBIE_PIG_AMBIENT
  • ENTITY_ZOMBIE_PIG_ANGRY
  • ENTITY_ZOMBIE_PIG_DEATH
  • ENTITY_ZOMBIE_PIG_HURT
  • ENTITY_ZOMBIE_STEP
  • ENTITY_ZOMBIE_VILLAGER_AMBIENT
  • ENTITY_ZOMBIE_VILLAGER_CONVERTED
  • ENTITY_ZOMBIE_VILLAGER_CURE
  • ENTITY_ZOMBIE_VILLAGER_DEATH
  • ENTITY_ZOMBIE_VILLAGER_HURT
  • ENTITY_ZOMBIE_VILLAGER_STEP
  • ITEM_ARMOR_EQUIP_CHAIN
  • ITEM_ARMOR_EQUIP_DIAMOND
  • ITEM_ARMOR_EQUIP_ELYTRA
  • ITEM_ARMOR_EQUIP_GENERIC
  • ITEM_ARMOR_EQUIP_GOLD
  • ITEM_ARMOR_EQUIP_IRON
  • ITEM_ARMOR_EQUIP_LEATHER
  • ITEM_BOTTLE_EMPTY
  • ITEM_BOTTLE_FILL
  • ITEM_BOTTLE_FILL_DRAGONBREATH
  • ITEM_BUCKET_EMPTY
  • ITEM_BUCKET_EMPTY_LAVA
  • ITEM_BUCKET_FILL
  • ITEM_BUCKET_FILL_LAVA
  • ITEM_CHORUS_FRUIT_TELEPORT
  • ITEM_ELYTRA_FLYING
  • ITEM_FIRECHARGE_USE
  • ITEM_FLINTANDSTEEL_USE
  • ITEM_HOE_TILL
  • ITEM_SHIELD_BLOCK
  • ITEM_SHIELD_BREAK
  • ITEM_SHOVEL_FLATTEN
  • ITEM_TOTEM_USE
  • MUSIC_CREATIVE
  • MUSIC_CREDITS
  • MUSIC_DRAGON
  • MUSIC_END
  • MUSIC_GAME
  • MUSIC_MENU
  • MUSIC_NETHER
  • RECORD_11
  • RECORD_13
  • RECORD_BLOCKS
  • RECORD_CAT
  • RECORD_CHIRP
  • RECORD_FAR
  • RECORD_MALL
  • RECORD_MELLOHI
  • RECORD_STAL
  • RECORD_STRAD
  • RECORD_WAIT
  • RECORD_WARD
  • UI_BUTTON_CLICK
  • UI_TOAST_CHALLENGE_COMPLETE
  • UI_TOAST_IN
  • UI_TOAST_OUT
  • WEATHER_RAIN
  • WEATHER_RAIN_ABOVE
1.16.1 Sürümüne Ait Seslerin Listesi
  • AMBIENT_BASALT_DELTAS_ADDITIONS
  • AMBIENT_BASALT_DELTAS_LOOP
  • AMBIENT_BASALT_DELTAS_MOOD
  • AMBIENT_CAVE
  • AMBIENT_CRIMSON_FOREST_ADDITIONS
  • AMBIENT_CRIMSON_FOREST_LOOP
  • AMBIENT_CRIMSON_FOREST_MOOD
  • AMBIENT_NETHER_WASTES_ADDITIONS
  • AMBIENT_NETHER_WASTES_LOOP
  • AMBIENT_NETHER_WASTES_MOOD
  • AMBIENT_SOUL_SAND_VALLEY_ADDITIONS
  • AMBIENT_SOUL_SAND_VALLEY_LOOP
  • AMBIENT_SOUL_SAND_VALLEY_MOOD
  • AMBIENT_UNDERWATER_ENTER
  • AMBIENT_UNDERWATER_EXIT
  • AMBIENT_UNDERWATER_LOOP
  • AMBIENT_UNDERWATER_LOOP_ADDITIONS
  • AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE
  • AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE
  • AMBIENT_WARPED_FOREST_ADDITIONS
  • AMBIENT_WARPED_FOREST_LOOP
  • AMBIENT_WARPED_FOREST_MOOD
  • BLOCK_ANCIENT_DEBRIS_BREAK
  • BLOCK_ANCIENT_DEBRIS_FALL
  • BLOCK_ANCIENT_DEBRIS_HIT
  • BLOCK_ANCIENT_DEBRIS_PLACE
  • BLOCK_ANCIENT_DEBRIS_STEP
  • BLOCK_ANVIL_BREAK
  • BLOCK_ANVIL_DESTROY
  • BLOCK_ANVIL_FALL
  • BLOCK_ANVIL_HIT
  • BLOCK_ANVIL_LAND
  • BLOCK_ANVIL_PLACE
  • BLOCK_ANVIL_STEP
  • BLOCK_ANVIL_USE
  • BLOCK_BAMBOO_BREAK
  • BLOCK_BAMBOO_FALL
  • BLOCK_BAMBOO_HIT
  • BLOCK_BAMBOO_PLACE
  • BLOCK_BAMBOO_SAPLING_BREAK
  • BLOCK_BAMBOO_SAPLING_HIT
  • BLOCK_BAMBOO_SAPLING_PLACE
  • BLOCK_BAMBOO_STEP
  • BLOCK_BARREL_CLOSE
  • BLOCK_BARREL_OPEN
  • BLOCK_BASALT_BREAK
  • BLOCK_BASALT_FALL
  • BLOCK_BASALT_HIT
  • BLOCK_BASALT_PLACE
  • BLOCK_BASALT_STEP
  • BLOCK_BEACON_ACTIVATE
  • BLOCK_BEACON_AMBIENT
  • BLOCK_BEACON_DEACTIVATE
  • BLOCK_BEACON_POWER_SELECT
  • BLOCK_BEEHIVE_DRIP
  • BLOCK_BEEHIVE_ENTER
  • BLOCK_BEEHIVE_EXIT
  • BLOCK_BEEHIVE_SHEAR
  • BLOCK_BEEHIVE_WORK
  • BLOCK_BELL_RESONATE
  • BLOCK_BELL_USE
  • BLOCK_BLASTFURNACE_FIRE_CRACKLE
  • BLOCK_BONE_BLOCK_BREAK
  • BLOCK_BONE_BLOCK_FALL
  • BLOCK_BONE_BLOCK_HIT
  • BLOCK_BONE_BLOCK_PLACE
  • BLOCK_BONE_BLOCK_STEP
  • BLOCK_BREWING_STAND_BREW
  • BLOCK_BUBBLE_COLUMN_BUBBLE_POP
  • BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT
  • BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE
  • BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT
  • BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE
  • BLOCK_CAMPFIRE_CRACKLE
  • BLOCK_CHAIN_BREAK
  • BLOCK_CHAIN_FALL
  • BLOCK_CHAIN_HIT
  • BLOCK_CHAIN_PLACE
  • BLOCK_CHAIN_STEP
  • BLOCK_CHEST_CLOSE
  • BLOCK_CHEST_LOCKED
  • BLOCK_CHEST_OPEN
  • BLOCK_CHORUS_FLOWER_DEATH
  • BLOCK_CHORUS_FLOWER_GROW
  • BLOCK_COMPARATOR_CLICK
  • BLOCK_COMPOSTER_EMPTY
  • BLOCK_COMPOSTER_FILL
  • BLOCK_COMPOSTER_FILL_SUCCESS
  • BLOCK_COMPOSTER_READY
  • BLOCK_CONDUIT_ACTIVATE
  • BLOCK_CONDUIT_AMBIENT
  • BLOCK_CONDUIT_AMBIENT_SHORT
  • BLOCK_CONDUIT_ATTACK_TARGET
  • BLOCK_CONDUIT_DEACTIVATE
  • BLOCK_CORAL_BLOCK_BREAK
  • BLOCK_CORAL_BLOCK_FALL
  • BLOCK_CORAL_BLOCK_HIT
  • BLOCK_CORAL_BLOCK_PLACE
  • BLOCK_CORAL_BLOCK_STEP
  • BLOCK_CROP_BREAK
  • BLOCK_DISPENSER_DISPENSE
  • BLOCK_DISPENSER_FAIL
  • BLOCK_DISPENSER_LAUNCH
  • BLOCK_ENCHANTMENT_TABLE_USE
  • BLOCK_ENDER_CHEST_CLOSE
  • BLOCK_ENDER_CHEST_OPEN
  • BLOCK_END_GATEWAY_SPAWN
  • BLOCK_END_PORTAL_FRAME_FILL
  • BLOCK_END_PORTAL_SPAWN
  • BLOCK_FENCE_GATE_CLOSE
  • BLOCK_FENCE_GATE_OPEN
  • BLOCK_FIRE_AMBIENT
  • BLOCK_FIRE_EXTINGUISH
  • BLOCK_FUNGUS_BREAK
  • BLOCK_FUNGUS_FALL
  • BLOCK_FUNGUS_HIT
  • BLOCK_FUNGUS_PLACE
  • BLOCK_FUNGUS_STEP
  • BLOCK_FURNACE_FIRE_CRACKLE
  • BLOCK_GILDED_BLACKSTONE_BREAK
  • BLOCK_GILDED_BLACKSTONE_FALL
  • BLOCK_GILDED_BLACKSTONE_HIT
  • BLOCK_GILDED_BLACKSTONE_PLACE
  • BLOCK_GILDED_BLACKSTONE_STEP
  • BLOCK_GLASS_BREAK
  • BLOCK_GLASS_FALL
  • BLOCK_GLASS_HIT
  • BLOCK_GLASS_PLACE
  • BLOCK_GLASS_STEP
  • BLOCK_GRASS_BREAK
  • BLOCK_GRASS_FALL
  • BLOCK_GRASS_HIT
  • BLOCK_GRASS_PLACE
  • BLOCK_GRASS_STEP
  • BLOCK_GRAVEL_BREAK
  • BLOCK_GRAVEL_FALL
  • BLOCK_GRAVEL_HIT
  • BLOCK_GRAVEL_PLACE
  • BLOCK_GRAVEL_STEP
  • BLOCK_GRINDSTONE_USE
  • BLOCK_HONEY_BLOCK_BREAK
  • BLOCK_HONEY_BLOCK_FALL
  • BLOCK_HONEY_BLOCK_HIT
  • BLOCK_HONEY_BLOCK_PLACE
  • BLOCK_HONEY_BLOCK_SLIDE
  • BLOCK_HONEY_BLOCK_STEP
  • BLOCK_IRON_DOOR_CLOSE
  • BLOCK_IRON_DOOR_OPEN
  • BLOCK_IRON_TRAPDOOR_CLOSE
  • BLOCK_IRON_TRAPDOOR_OPEN
  • BLOCK_LADDER_BREAK
  • BLOCK_LADDER_FALL
  • BLOCK_LADDER_HIT
  • BLOCK_LADDER_PLACE
  • BLOCK_LADDER_STEP
  • BLOCK_LANTERN_BREAK
  • BLOCK_LANTERN_FALL
  • BLOCK_LANTERN_HIT
  • BLOCK_LANTERN_PLACE
  • BLOCK_LANTERN_STEP
  • BLOCK_LAVA_AMBIENT
  • BLOCK_LAVA_EXTINGUISH
  • BLOCK_LAVA_POP
  • BLOCK_LEVER_CLICK
  • BLOCK_LILY_PAD_PLACE
  • BLOCK_LODESTONE_BREAK
  • BLOCK_LODESTONE_FALL
  • BLOCK_LODESTONE_HIT
  • BLOCK_LODESTONE_PLACE
  • BLOCK_LODESTONE_STEP
  • BLOCK_METAL_BREAK
  • BLOCK_METAL_FALL
  • BLOCK_METAL_HIT
  • BLOCK_METAL_PLACE
  • BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF
  • BLOCK_METAL_PRESSURE_PLATE_CLICK_ON
  • BLOCK_METAL_STEP
  • BLOCK_NETHERITE_BLOCK_BREAK
  • BLOCK_NETHERITE_BLOCK_FALL
  • BLOCK_NETHERITE_BLOCK_HIT
  • BLOCK_NETHERITE_BLOCK_PLACE
  • BLOCK_NETHERITE_BLOCK_STEP
  • BLOCK_NETHERRACK_BREAK
  • BLOCK_NETHERRACK_FALL
  • BLOCK_NETHERRACK_HIT
  • BLOCK_NETHERRACK_PLACE
  • BLOCK_NETHERRACK_STEP
  • BLOCK_NETHER_BRICKS_BREAK
  • BLOCK_NETHER_BRICKS_FALL
  • BLOCK_NETHER_BRICKS_HIT
  • BLOCK_NETHER_BRICKS_PLACE
  • BLOCK_NETHER_BRICKS_STEP
  • BLOCK_NETHER_GOLD_ORE_BREAK
  • BLOCK_NETHER_GOLD_ORE_FALL
  • BLOCK_NETHER_GOLD_ORE_HIT
  • BLOCK_NETHER_GOLD_ORE_PLACE
  • BLOCK_NETHER_GOLD_ORE_STEP
  • BLOCK_NETHER_ORE_BREAK
  • BLOCK_NETHER_ORE_FALL
  • BLOCK_NETHER_ORE_HIT
  • BLOCK_NETHER_ORE_PLACE
  • BLOCK_NETHER_ORE_STEP
  • BLOCK_NETHER_SPROUTS_BREAK
  • BLOCK_NETHER_SPROUTS_FALL
  • BLOCK_NETHER_SPROUTS_HIT
  • BLOCK_NETHER_SPROUTS_PLACE
  • BLOCK_NETHER_SPROUTS_STEP
  • BLOCK_NETHER_WART_BREAK
  • BLOCK_NOTE_BLOCK_BANJO
  • BLOCK_NOTE_BLOCK_BASEDRUM
  • BLOCK_NOTE_BLOCK_BASS
  • BLOCK_NOTE_BLOCK_BELL
  • BLOCK_NOTE_BLOCK_BIT
  • BLOCK_NOTE_BLOCK_CHIME
  • BLOCK_NOTE_BLOCK_COW_BELL
  • BLOCK_NOTE_BLOCK_DIDGERIDOO
  • BLOCK_NOTE_BLOCK_FLUTE
  • BLOCK_NOTE_BLOCK_GUITAR
  • BLOCK_NOTE_BLOCK_HARP
  • BLOCK_NOTE_BLOCK_HAT
  • BLOCK_NOTE_BLOCK_IRON_XYLOPHONE
  • BLOCK_NOTE_BLOCK_PLING
  • BLOCK_NOTE_BLOCK_SNARE
  • BLOCK_NOTE_BLOCK_XYLOPHONE
  • BLOCK_NYLIUM_BREAK
  • BLOCK_NYLIUM_FALL
  • BLOCK_NYLIUM_HIT
  • BLOCK_NYLIUM_PLACE
  • BLOCK_NYLIUM_STEP
  • BLOCK_PISTON_CONTRACT
  • BLOCK_PISTON_EXTEND
  • BLOCK_PORTAL_AMBIENT
  • BLOCK_PORTAL_TRAVEL
  • BLOCK_PORTAL_TRIGGER
  • BLOCK_PUMPKIN_CARVE
  • BLOCK_REDSTONE_TORCH_BURNOUT
  • BLOCK_RESPAWN_ANCHOR_AMBIENT
  • BLOCK_RESPAWN_ANCHOR_CHARGE
  • BLOCK_RESPAWN_ANCHOR_DEPLETE
  • BLOCK_RESPAWN_ANCHOR_SET_SPAWN
  • BLOCK_ROOTS_BREAK
  • BLOCK_ROOTS_FALL
  • BLOCK_ROOTS_HIT
  • BLOCK_ROOTS_PLACE
  • BLOCK_ROOTS_STEP
  • BLOCK_SAND_BREAK
  • BLOCK_SAND_FALL
  • BLOCK_SAND_HIT
  • BLOCK_SAND_PLACE
  • BLOCK_SAND_STEP
  • BLOCK_SCAFFOLDING_BREAK
  • BLOCK_SCAFFOLDING_FALL
  • BLOCK_SCAFFOLDING_HIT
  • BLOCK_SCAFFOLDING_PLACE
  • BLOCK_SCAFFOLDING_STEP
  • BLOCK_SHROOMLIGHT_BREAK
  • BLOCK_SHROOMLIGHT_FALL
  • BLOCK_SHROOMLIGHT_HIT
  • BLOCK_SHROOMLIGHT_PLACE
  • BLOCK_SHROOMLIGHT_STEP
  • BLOCK_SHULKER_BOX_CLOSE
  • BLOCK_SHULKER_BOX_OPEN
  • BLOCK_SLIME_BLOCK_BREAK
  • BLOCK_SLIME_BLOCK_FALL
  • BLOCK_SLIME_BLOCK_HIT
  • BLOCK_SLIME_BLOCK_PLACE
  • BLOCK_SLIME_BLOCK_STEP
  • BLOCK_SMITHING_TABLE_USE
  • BLOCK_SMOKER_SMOKE
  • BLOCK_SNOW_BREAK
  • BLOCK_SNOW_FALL
  • BLOCK_SNOW_HIT
  • BLOCK_SNOW_PLACE
  • BLOCK_SNOW_STEP
  • BLOCK_SOUL_SAND_BREAK
  • BLOCK_SOUL_SAND_FALL
  • BLOCK_SOUL_SAND_HIT
  • BLOCK_SOUL_SAND_PLACE
  • BLOCK_SOUL_SAND_STEP
  • BLOCK_SOUL_SOIL_BREAK
  • BLOCK_SOUL_SOIL_FALL
  • BLOCK_SOUL_SOIL_HIT
  • BLOCK_SOUL_SOIL_PLACE
  • BLOCK_SOUL_SOIL_STEP
  • BLOCK_STEM_BREAK
  • BLOCK_STEM_FALL
  • BLOCK_STEM_HIT
  • BLOCK_STEM_PLACE
  • BLOCK_STEM_STEP
  • BLOCK_STONE_BREAK
  • BLOCK_STONE_BUTTON_CLICK_OFF
  • BLOCK_STONE_BUTTON_CLICK_ON
  • BLOCK_STONE_FALL
  • BLOCK_STONE_HIT
  • BLOCK_STONE_PLACE
  • BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF
  • BLOCK_STONE_PRESSURE_PLATE_CLICK_ON
  • BLOCK_STONE_STEP
  • BLOCK_SWEET_BERRY_BUSH_BREAK
  • BLOCK_SWEET_BERRY_BUSH_PLACE
  • BLOCK_TRIPWIRE_ATTACH
  • BLOCK_TRIPWIRE_CLICK_OFF
  • BLOCK_TRIPWIRE_CLICK_ON
  • BLOCK_TRIPWIRE_DETACH
  • BLOCK_VINE_STEP
  • BLOCK_WART_BLOCK_BREAK
  • BLOCK_WART_BLOCK_FALL
  • BLOCK_WART_BLOCK_HIT
  • BLOCK_WART_BLOCK_PLACE
  • BLOCK_WART_BLOCK_STEP
  • BLOCK_WATER_AMBIENT
  • BLOCK_WEEPING_VINES_BREAK
  • BLOCK_WEEPING_VINES_FALL
  • BLOCK_WEEPING_VINES_HIT
  • BLOCK_WEEPING_VINES_PLACE
  • BLOCK_WEEPING_VINES_STEP
  • BLOCK_WET_GRASS_BREAK
  • BLOCK_WET_GRASS_FALL
  • BLOCK_WET_GRASS_HIT
  • BLOCK_WET_GRASS_PLACE
  • BLOCK_WET_GRASS_STEP
  • BLOCK_WOODEN_BUTTON_CLICK_OFF
  • BLOCK_WOODEN_BUTTON_CLICK_ON
  • BLOCK_WOODEN_DOOR_CLOSE
  • BLOCK_WOODEN_DOOR_OPEN
  • BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF
  • BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON
  • BLOCK_WOODEN_TRAPDOOR_CLOSE
  • BLOCK_WOODEN_TRAPDOOR_OPEN
  • BLOCK_WOOD_BREAK
  • BLOCK_WOOD_FALL
  • BLOCK_WOOD_HIT
  • BLOCK_WOOD_PLACE
  • BLOCK_WOOD_STEP
  • BLOCK_WOOL_BREAK
  • BLOCK_WOOL_FALL
  • BLOCK_WOOL_HIT
  • BLOCK_WOOL_PLACE
  • BLOCK_WOOL_STEP
  • ENCHANT_THORNS_HIT
  • ENTITY_ARMOR_STAND_BREAK
  • ENTITY_ARMOR_STAND_FALL
  • ENTITY_ARMOR_STAND_HIT
  • ENTITY_ARMOR_STAND_PLACE
  • ENTITY_ARROW_HIT
  • ENTITY_ARROW_HIT_PLAYER
  • ENTITY_ARROW_SHOOT
  • ENTITY_BAT_AMBIENT
  • ENTITY_BAT_DEATH
  • ENTITY_BAT_HURT
  • ENTITY_BAT_LOOP
  • ENTITY_BAT_TAKEOFF
  • ENTITY_BEE_DEATH
  • ENTITY_BEE_HURT
  • ENTITY_BEE_LOOP
  • ENTITY_BEE_LOOP_AGGRESSIVE
  • ENTITY_BEE_POLLINATE
  • ENTITY_BEE_STING
  • ENTITY_BLAZE_AMBIENT
  • ENTITY_BLAZE_BURN
  • ENTITY_BLAZE_DEATH
  • ENTITY_BLAZE_HURT
  • ENTITY_BLAZE_SHOOT
  • ENTITY_BOAT_PADDLE_LAND
  • ENTITY_BOAT_PADDLE_WATER
  • ENTITY_CAT_AMBIENT
  • ENTITY_CAT_BEG_FOR_FOOD
  • ENTITY_CAT_DEATH
  • ENTITY_CAT_EAT
  • ENTITY_CAT_HISS
  • ENTITY_CAT_HURT
  • ENTITY_CAT_PURR
  • ENTITY_CAT_PURREOW
  • ENTITY_CAT_STRAY_AMBIENT
  • ENTITY_CHICKEN_AMBIENT
  • ENTITY_CHICKEN_DEATH
  • ENTITY_CHICKEN_EGG
  • ENTITY_CHICKEN_HURT
  • ENTITY_CHICKEN_STEP
  • ENTITY_COD_AMBIENT
  • ENTITY_COD_DEATH
  • ENTITY_COD_FLOP
  • ENTITY_COD_HURT
  • ENTITY_COW_AMBIENT
  • ENTITY_COW_DEATH
  • ENTITY_COW_HURT
  • ENTITY_COW_MILK
  • ENTITY_COW_STEP
  • ENTITY_CREEPER_DEATH
  • ENTITY_CREEPER_HURT
  • ENTITY_CREEPER_PRIMED
  • ENTITY_DOLPHIN_AMBIENT
  • ENTITY_DOLPHIN_AMBIENT_WATER
  • ENTITY_DOLPHIN_ATTACK
  • ENTITY_DOLPHIN_DEATH
  • ENTITY_DOLPHIN_EAT
  • ENTITY_DOLPHIN_HURT
  • ENTITY_DOLPHIN_JUMP
  • ENTITY_DOLPHIN_PLAY
  • ENTITY_DOLPHIN_SPLASH
  • ENTITY_DOLPHIN_SWIM
  • ENTITY_DONKEY_AMBIENT
  • ENTITY_DONKEY_ANGRY
  • ENTITY_DONKEY_CHEST
  • ENTITY_DONKEY_DEATH
  • ENTITY_DONKEY_EAT
  • ENTITY_DONKEY_HURT
  • ENTITY_DRAGON_FIREBALL_EXPLODE
  • ENTITY_DROWNED_AMBIENT
  • ENTITY_DROWNED_AMBIENT_WATER
  • ENTITY_DROWNED_DEATH
  • ENTITY_DROWNED_DEATH_WATER
  • ENTITY_DROWNED_HURT
  • ENTITY_DROWNED_HURT_WATER
  • ENTITY_DROWNED_SHOOT
  • ENTITY_DROWNED_STEP
  • ENTITY_DROWNED_SWIM
  • ENTITY_EGG_THROW
  • ENTITY_ELDER_GUARDIAN_AMBIENT
  • ENTITY_ELDER_GUARDIAN_AMBIENT_LAND
  • ENTITY_ELDER_GUARDIAN_CURSE
  • ENTITY_ELDER_GUARDIAN_DEATH
  • ENTITY_ELDER_GUARDIAN_DEATH_LAND
  • ENTITY_ELDER_GUARDIAN_FLOP
  • ENTITY_ELDER_GUARDIAN_HURT
  • ENTITY_ELDER_GUARDIAN_HURT_LAND
  • ENTITY_ENDERMAN_AMBIENT
  • ENTITY_ENDERMAN_DEATH
  • ENTITY_ENDERMAN_HURT
  • ENTITY_ENDERMAN_SCREAM
  • ENTITY_ENDERMAN_STARE
  • ENTITY_ENDERMAN_TELEPORT
  • ENTITY_ENDERMITE_AMBIENT
  • ENTITY_ENDERMITE_DEATH
  • ENTITY_ENDERMITE_HURT
  • ENTITY_ENDERMITE_STEP
  • ENTITY_ENDER_DRAGON_AMBIENT
  • ENTITY_ENDER_DRAGON_DEATH
  • ENTITY_ENDER_DRAGON_FLAP
  • ENTITY_ENDER_DRAGON_GROWL
  • ENTITY_ENDER_DRAGON_HURT
  • ENTITY_ENDER_DRAGON_SHOOT
  • ENTITY_ENDER_EYE_DEATH
  • ENTITY_ENDER_EYE_LAUNCH
  • ENTITY_ENDER_PEARL_THROW
  • ENTITY_EVOKER_AMBIENT
  • ENTITY_EVOKER_CAST_SPELL
  • ENTITY_EVOKER_CELEBRATE
  • ENTITY_EVOKER_DEATH
  • ENTITY_EVOKER_FANGS_ATTACK
  • ENTITY_EVOKER_HURT
  • ENTITY_EVOKER_PREPARE_ATTACK
  • ENTITY_EVOKER_PREPARE_SUMMON
  • ENTITY_EVOKER_PREPARE_WOLOLO
  • ENTITY_EXPERIENCE_BOTTLE_THROW
  • ENTITY_EXPERIENCE_ORB_PICKUP
  • ENTITY_FIREWORK_ROCKET_BLAST
  • ENTITY_FIREWORK_ROCKET_BLAST_FAR
  • ENTITY_FIREWORK_ROCKET_LARGE_BLAST
  • ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR
  • ENTITY_FIREWORK_ROCKET_LAUNCH
  • ENTITY_FIREWORK_ROCKET_SHOOT
  • ENTITY_FIREWORK_ROCKET_TWINKLE
  • ENTITY_FIREWORK_ROCKET_TWINKLE_FAR
  • ENTITY_FISHING_BOBBER_RETRIEVE
  • ENTITY_FISHING_BOBBER_SPLASH
  • ENTITY_FISHING_BOBBER_THROW
  • ENTITY_FISH_SWIM
  • ENTITY_FOX_AGGRO
  • ENTITY_FOX_AMBIENT
  • ENTITY_FOX_BITE
  • ENTITY_FOX_DEATH
  • ENTITY_FOX_EAT
  • ENTITY_FOX_HURT
  • ENTITY_FOX_SCREECH
  • ENTITY_FOX_SLEEP
  • ENTITY_FOX_SNIFF
  • ENTITY_FOX_SPIT
  • ENTITY_FOX_TELEPORT
  • ENTITY_GENERIC_BIG_FALL
  • ENTITY_GENERIC_BURN
  • ENTITY_GENERIC_DEATH
  • ENTITY_GENERIC_DRINK
  • ENTITY_GENERIC_EAT
  • ENTITY_GENERIC_EXPLODE
  • ENTITY_GENERIC_EXTINGUISH_FIRE
  • ENTITY_GENERIC_HURT
  • ENTITY_GENERIC_SMALL_FALL
  • ENTITY_GENERIC_SPLASH
  • ENTITY_GENERIC_SWIM
  • ENTITY_GHAST_AMBIENT
  • ENTITY_GHAST_DEATH
  • ENTITY_GHAST_HURT
  • ENTITY_GHAST_SCREAM
  • ENTITY_GHAST_SHOOT
  • ENTITY_GHAST_WARN
  • ENTITY_GUARDIAN_AMBIENT
  • ENTITY_GUARDIAN_AMBIENT_LAND
  • ENTITY_GUARDIAN_ATTACK
  • ENTITY_GUARDIAN_DEATH
  • ENTITY_GUARDIAN_DEATH_LAND
  • ENTITY_GUARDIAN_FLOP
  • ENTITY_GUARDIAN_HURT
  • ENTITY_GUARDIAN_HURT_LAND
  • ENTITY_HOGLIN_AMBIENT
  • ENTITY_HOGLIN_ANGRY
  • ENTITY_HOGLIN_ATTACK
  • ENTITY_HOGLIN_CONVERTED_TO_ZOMBIFIED
  • ENTITY_HOGLIN_DEATH
  • ENTITY_HOGLIN_HURT
  • ENTITY_HOGLIN_RETREAT
  • ENTITY_HOGLIN_STEP
  • ENTITY_HORSE_AMBIENT
  • ENTITY_HORSE_ANGRY
  • ENTITY_HORSE_ARMOR
  • ENTITY_HORSE_BREATHE
  • ENTITY_HORSE_DEATH
  • ENTITY_HORSE_EAT
  • ENTITY_HORSE_GALLOP
  • ENTITY_HORSE_HURT
  • ENTITY_HORSE_JUMP
  • ENTITY_HORSE_LAND
  • ENTITY_HORSE_SADDLE
  • ENTITY_HORSE_STEP
  • ENTITY_HORSE_STEP_WOOD
  • ENTITY_HOSTILE_BIG_FALL
  • ENTITY_HOSTILE_DEATH
  • ENTITY_HOSTILE_HURT
  • ENTITY_HOSTILE_SMALL_FALL
  • ENTITY_HOSTILE_SPLASH
  • ENTITY_HOSTILE_SWIM
  • ENTITY_HUSK_AMBIENT
  • ENTITY_HUSK_CONVERTED_TO_ZOMBIE
  • ENTITY_HUSK_DEATH
  • ENTITY_HUSK_HURT
  • ENTITY_HUSK_STEP
  • ENTITY_ILLUSIONER_AMBIENT
  • ENTITY_ILLUSIONER_CAST_SPELL
  • ENTITY_ILLUSIONER_DEATH
  • ENTITY_ILLUSIONER_HURT
  • ENTITY_ILLUSIONER_MIRROR_MOVE
  • ENTITY_ILLUSIONER_PREPARE_BLINDNESS
  • ENTITY_ILLUSIONER_PREPARE_MIRROR
  • ENTITY_IRON_GOLEM_ATTACK
  • ENTITY_IRON_GOLEM_DAMAGE
  • ENTITY_IRON_GOLEM_DEATH
  • ENTITY_IRON_GOLEM_HURT
  • ENTITY_IRON_GOLEM_REPAIR
  • ENTITY_IRON_GOLEM_STEP
  • ENTITY_ITEM_BREAK
  • ENTITY_ITEM_FRAME_ADD_ITEM
  • ENTITY_ITEM_FRAME_BREAK
  • ENTITY_ITEM_FRAME_PLACE
  • ENTITY_ITEM_FRAME_REMOVE_ITEM
  • ENTITY_ITEM_FRAME_ROTATE_ITEM
  • ENTITY_ITEM_PICKUP
  • ENTITY_LEASH_KNOT_BREAK
  • ENTITY_LEASH_KNOT_PLACE
  • ENTITY_LIGHTNING_BOLT_IMPACT
  • ENTITY_LIGHTNING_BOLT_THUNDER
  • ENTITY_LINGERING_POTION_THROW
  • ENTITY_LLAMA_AMBIENT
  • ENTITY_LLAMA_ANGRY
  • ENTITY_LLAMA_CHEST
  • ENTITY_LLAMA_DEATH
  • ENTITY_LLAMA_EAT
  • ENTITY_LLAMA_HURT
  • ENTITY_LLAMA_SPIT
  • ENTITY_LLAMA_STEP
  • ENTITY_LLAMA_SWAG
  • ENTITY_MAGMA_CUBE_DEATH
  • ENTITY_MAGMA_CUBE_DEATH_SMALL
  • ENTITY_MAGMA_CUBE_HURT
  • ENTITY_MAGMA_CUBE_HURT_SMALL
  • ENTITY_MAGMA_CUBE_JUMP
  • ENTITY_MAGMA_CUBE_SQUISH
  • ENTITY_MAGMA_CUBE_SQUISH_SMALL
  • ENTITY_MINECART_INSIDE
  • ENTITY_MINECART_RIDING
  • ENTITY_MOOSHROOM_CONVERT
  • ENTITY_MOOSHROOM_EAT
  • ENTITY_MOOSHROOM_MILK
  • ENTITY_MOOSHROOM_SHEAR
  • ENTITY_MOOSHROOM_SUSPICIOUS_MILK
  • ENTITY_MULE_AMBIENT
  • ENTITY_MULE_ANGRY
  • ENTITY_MULE_CHEST
  • ENTITY_MULE_DEATH
  • ENTITY_MULE_EAT
  • ENTITY_MULE_HURT
  • ENTITY_OCELOT_AMBIENT
  • ENTITY_OCELOT_DEATH
  • ENTITY_OCELOT_HURT
  • ENTITY_PAINTING_BREAK
  • ENTITY_PAINTING_PLACE
  • ENTITY_PANDA_AGGRESSIVE_AMBIENT
  • ENTITY_PANDA_AMBIENT
  • ENTITY_PANDA_BITE
  • ENTITY_PANDA_CANT_BREED
  • ENTITY_PANDA_DEATH
  • ENTITY_PANDA_EAT
  • ENTITY_PANDA_HURT
  • ENTITY_PANDA_PRE_SNEEZE
  • ENTITY_PANDA_SNEEZE
  • ENTITY_PANDA_STEP
  • ENTITY_PANDA_WORRIED_AMBIENT
  • ENTITY_PARROT_AMBIENT
  • ENTITY_PARROT_DEATH
  • ENTITY_PARROT_EAT
  • ENTITY_PARROT_FLY
  • ENTITY_PARROT_HURT
  • ENTITY_PARROT_IMITATE_BLAZE
  • ENTITY_PARROT_IMITATE_CREEPER
  • ENTITY_PARROT_IMITATE_DROWNED
  • ENTITY_PARROT_IMITATE_ELDER_GUARDIAN
  • ENTITY_PARROT_IMITATE_ENDERMITE
  • ENTITY_PARROT_IMITATE_ENDER_DRAGON
  • ENTITY_PARROT_IMITATE_EVOKER
  • ENTITY_PARROT_IMITATE_GHAST
  • ENTITY_PARROT_IMITATE_GUARDIAN
  • ENTITY_PARROT_IMITATE_HOGLIN
  • ENTITY_PARROT_IMITATE_HUSK
  • ENTITY_PARROT_IMITATE_ILLUSIONER
  • ENTITY_PARROT_IMITATE_MAGMA_CUBE
  • ENTITY_PARROT_IMITATE_PHANTOM
  • ENTITY_PARROT_IMITATE_PIGLIN
  • ENTITY_PARROT_IMITATE_PILLAGER
  • ENTITY_PARROT_IMITATE_RAVAGER
  • ENTITY_PARROT_IMITATE_SHULKER
  • ENTITY_PARROT_IMITATE_SILVERFISH
  • ENTITY_PARROT_IMITATE_SKELETON
  • ENTITY_PARROT_IMITATE_SLIME
  • ENTITY_PARROT_IMITATE_SPIDER
  • ENTITY_PARROT_IMITATE_STRAY
  • ENTITY_PARROT_IMITATE_VEX
  • ENTITY_PARROT_IMITATE_VINDICATOR
  • ENTITY_PARROT_IMITATE_WITCH
  • ENTITY_PARROT_IMITATE_WITHER
  • ENTITY_PARROT_IMITATE_WITHER_SKELETON
  • ENTITY_PARROT_IMITATE_ZOGLIN
  • ENTITY_PARROT_IMITATE_ZOMBIE
  • ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER
  • ENTITY_PARROT_STEP
  • ENTITY_PHANTOM_AMBIENT
  • ENTITY_PHANTOM_BITE
  • ENTITY_PHANTOM_DEATH
  • ENTITY_PHANTOM_FLAP
  • ENTITY_PHANTOM_HURT
  • ENTITY_PHANTOM_SWOOP
  • ENTITY_PIGLIN_ADMIRING_ITEM
  • ENTITY_PIGLIN_AMBIENT
  • ENTITY_PIGLIN_ANGRY
  • ENTITY_PIGLIN_CELEBRATE
  • ENTITY_PIGLIN_CONVERTED_TO_ZOMBIFIED
  • ENTITY_PIGLIN_DEATH
  • ENTITY_PIGLIN_HURT
  • ENTITY_PIGLIN_JEALOUS
  • ENTITY_PIGLIN_RETREAT
  • ENTITY_PIGLIN_STEP
  • ENTITY_PIG_AMBIENT
  • ENTITY_PIG_DEATH
  • ENTITY_PIG_HURT
  • ENTITY_PIG_SADDLE
  • ENTITY_PIG_STEP
  • ENTITY_PILLAGER_AMBIENT
  • ENTITY_PILLAGER_CELEBRATE
  • ENTITY_PILLAGER_DEATH
  • ENTITY_PILLAGER_HURT
  • ENTITY_PLAYER_ATTACK_CRIT
  • ENTITY_PLAYER_ATTACK_KNOCKBACK
  • ENTITY_PLAYER_ATTACK_NODAMAGE
  • ENTITY_PLAYER_ATTACK_STRONG
  • ENTITY_PLAYER_ATTACK_SWEEP
  • ENTITY_PLAYER_ATTACK_WEAK
  • ENTITY_PLAYER_BIG_FALL
  • ENTITY_PLAYER_BREATH
  • ENTITY_PLAYER_BURP
  • ENTITY_PLAYER_DEATH
  • ENTITY_PLAYER_HURT
  • ENTITY_PLAYER_HURT_DROWN
  • ENTITY_PLAYER_HURT_ON_FIRE
  • ENTITY_PLAYER_HURT_SWEET_BERRY_BUSH
  • ENTITY_PLAYER_LEVELUP
  • ENTITY_PLAYER_SMALL_FALL
  • ENTITY_PLAYER_SPLASH
  • ENTITY_PLAYER_SPLASH_HIGH_SPEED
  • ENTITY_PLAYER_SWIM
  • ENTITY_POLAR_BEAR_AMBIENT
  • ENTITY_POLAR_BEAR_AMBIENT_BABY
  • ENTITY_POLAR_BEAR_DEATH
  • ENTITY_POLAR_BEAR_HURT
  • ENTITY_POLAR_BEAR_STEP
  • ENTITY_POLAR_BEAR_WARNING
  • ENTITY_PUFFER_FISH_AMBIENT
  • ENTITY_PUFFER_FISH_BLOW_OUT
  • ENTITY_PUFFER_FISH_BLOW_UP
  • ENTITY_PUFFER_FISH_DEATH
  • ENTITY_PUFFER_FISH_FLOP
  • ENTITY_PUFFER_FISH_HURT
  • ENTITY_PUFFER_FISH_STING
  • ENTITY_RABBIT_AMBIENT
  • ENTITY_RABBIT_ATTACK
  • ENTITY_RABBIT_DEATH
  • ENTITY_RABBIT_HURT
  • ENTITY_RABBIT_JUMP
  • ENTITY_RAVAGER_AMBIENT
  • ENTITY_RAVAGER_ATTACK
  • ENTITY_RAVAGER_CELEBRATE
  • ENTITY_RAVAGER_DEATH
  • ENTITY_RAVAGER_HURT
  • ENTITY_RAVAGER_ROAR
  • ENTITY_RAVAGER_STEP
  • ENTITY_RAVAGER_STUNNED
  • ENTITY_SALMON_AMBIENT
  • ENTITY_SALMON_DEATH
  • ENTITY_SALMON_FLOP
  • ENTITY_SALMON_HURT
  • ENTITY_SHEEP_AMBIENT
  • ENTITY_SHEEP_DEATH
  • ENTITY_SHEEP_HURT
  • ENTITY_SHEEP_SHEAR
  • ENTITY_SHEEP_STEP
  • ENTITY_SHULKER_AMBIENT
  • ENTITY_SHULKER_BULLET_HIT
  • ENTITY_SHULKER_BULLET_HURT
  • ENTITY_SHULKER_CLOSE
  • ENTITY_SHULKER_DEATH
  • ENTITY_SHULKER_HURT
  • ENTITY_SHULKER_HURT_CLOSED
  • ENTITY_SHULKER_OPEN
  • ENTITY_SHULKER_SHOOT
  • ENTITY_SHULKER_TELEPORT
  • ENTITY_SILVERFISH_AMBIENT
  • ENTITY_SILVERFISH_DEATH
  • ENTITY_SILVERFISH_HURT
  • ENTITY_SILVERFISH_STEP
  • ENTITY_SKELETON_AMBIENT
  • ENTITY_SKELETON_DEATH
  • ENTITY_SKELETON_HORSE_AMBIENT
  • ENTITY_SKELETON_HORSE_AMBIENT_WATER
  • ENTITY_SKELETON_HORSE_DEATH
  • ENTITY_SKELETON_HORSE_GALLOP_WATER
  • ENTITY_SKELETON_HORSE_HURT
  • ENTITY_SKELETON_HORSE_JUMP_WATER
  • ENTITY_SKELETON_HORSE_STEP_WATER
  • ENTITY_SKELETON_HORSE_SWIM
  • ENTITY_SKELETON_HURT
  • ENTITY_SKELETON_SHOOT
  • ENTITY_SKELETON_STEP
  • ENTITY_SLIME_ATTACK
  • ENTITY_SLIME_DEATH
  • ENTITY_SLIME_DEATH_SMALL
  • ENTITY_SLIME_HURT
  • ENTITY_SLIME_HURT_SMALL
  • ENTITY_SLIME_JUMP
  • ENTITY_SLIME_JUMP_SMALL
  • ENTITY_SLIME_SQUISH
  • ENTITY_SLIME_SQUISH_SMALL
  • ENTITY_SNOWBALL_THROW
  • ENTITY_SNOW_GOLEM_AMBIENT
  • ENTITY_SNOW_GOLEM_DEATH
  • ENTITY_SNOW_GOLEM_HURT
  • ENTITY_SNOW_GOLEM_SHEAR
  • ENTITY_SNOW_GOLEM_SHOOT
  • ENTITY_SPIDER_AMBIENT
  • ENTITY_SPIDER_DEATH
  • ENTITY_SPIDER_HURT
  • ENTITY_SPIDER_STEP
  • ENTITY_SPLASH_POTION_BREAK
  • ENTITY_SPLASH_POTION_THROW
  • ENTITY_SQUID_AMBIENT
  • ENTITY_SQUID_DEATH
  • ENTITY_SQUID_HURT
  • ENTITY_SQUID_SQUIRT
  • ENTITY_STRAY_AMBIENT
  • ENTITY_STRAY_DEATH
  • ENTITY_STRAY_HURT
  • ENTITY_STRAY_STEP
  • ENTITY_STRIDER_AMBIENT
  • ENTITY_STRIDER_DEATH
  • ENTITY_STRIDER_EAT
  • ENTITY_STRIDER_HAPPY
  • ENTITY_STRIDER_HURT
  • ENTITY_STRIDER_RETREAT
  • ENTITY_STRIDER_SADDLE
  • ENTITY_STRIDER_STEP
  • ENTITY_STRIDER_STEP_LAVA
  • ENTITY_TNT_PRIMED
  • ENTITY_TROPICAL_FISH_AMBIENT
  • ENTITY_TROPICAL_FISH_DEATH
  • ENTITY_TROPICAL_FISH_FLOP
  • ENTITY_TROPICAL_FISH_HURT
  • ENTITY_TURTLE_AMBIENT_LAND
  • ENTITY_TURTLE_DEATH
  • ENTITY_TURTLE_DEATH_BABY
  • ENTITY_TURTLE_EGG_BREAK
  • ENTITY_TURTLE_EGG_CRACK
  • ENTITY_TURTLE_EGG_HATCH
  • ENTITY_TURTLE_HURT
  • ENTITY_TURTLE_HURT_BABY
  • ENTITY_TURTLE_LAY_EGG
  • ENTITY_TURTLE_SHAMBLE
  • ENTITY_TURTLE_SHAMBLE_BABY
  • ENTITY_TURTLE_SWIM
  • ENTITY_VEX_AMBIENT
  • ENTITY_VEX_CHARGE
  • ENTITY_VEX_DEATH
  • ENTITY_VEX_HURT
  • ENTITY_VILLAGER_AMBIENT
  • ENTITY_VILLAGER_CELEBRATE
  • ENTITY_VILLAGER_DEATH
  • ENTITY_VILLAGER_HURT
  • ENTITY_VILLAGER_NO
  • ENTITY_VILLAGER_TRADE
  • ENTITY_VILLAGER_WORK_ARMORER
  • ENTITY_VILLAGER_WORK_BUTCHER
  • ENTITY_VILLAGER_WORK_CARTOGRAPHER
  • ENTITY_VILLAGER_WORK_CLERIC
  • ENTITY_VILLAGER_WORK_FARMER
  • ENTITY_VILLAGER_WORK_FISHERMAN
  • ENTITY_VILLAGER_WORK_FLETCHER
  • ENTITY_VILLAGER_WORK_LEATHERWORKER
  • ENTITY_VILLAGER_WORK_LIBRARIAN
  • ENTITY_VILLAGER_WORK_MASON
  • ENTITY_VILLAGER_WORK_SHEPHERD
  • ENTITY_VILLAGER_WORK_TOOLSMITH
  • ENTITY_VILLAGER_WORK_WEAPONSMITH
  • ENTITY_VILLAGER_YES
  • ENTITY_VINDICATOR_AMBIENT
  • ENTITY_VINDICATOR_CELEBRATE
  • ENTITY_VINDICATOR_DEATH
  • ENTITY_VINDICATOR_HURT
  • ENTITY_WANDERING_TRADER_AMBIENT
  • ENTITY_WANDERING_TRADER_DEATH
  • ENTITY_WANDERING_TRADER_DISAPPEARED
  • ENTITY_WANDERING_TRADER_DRINK_MILK
  • ENTITY_WANDERING_TRADER_DRINK_POTION
  • ENTITY_WANDERING_TRADER_HURT
  • ENTITY_WANDERING_TRADER_NO
  • ENTITY_WANDERING_TRADER_REAPPEARED
  • ENTITY_WANDERING_TRADER_TRADE
  • ENTITY_WANDERING_TRADER_YES
  • ENTITY_WITCH_AMBIENT
  • ENTITY_WITCH_CELEBRATE
  • ENTITY_WITCH_DEATH
  • ENTITY_WITCH_DRINK
  • ENTITY_WITCH_HURT
  • ENTITY_WITCH_THROW
  • ENTITY_WITHER_AMBIENT
  • ENTITY_WITHER_BREAK_BLOCK
  • ENTITY_WITHER_DEATH
  • ENTITY_WITHER_HURT
  • ENTITY_WITHER_SHOOT
  • ENTITY_WITHER_SKELETON_AMBIENT
  • ENTITY_WITHER_SKELETON_DEATH
  • ENTITY_WITHER_SKELETON_HURT
  • ENTITY_WITHER_SKELETON_STEP
  • ENTITY_WITHER_SPAWN
  • ENTITY_WOLF_AMBIENT
  • ENTITY_WOLF_DEATH
  • ENTITY_WOLF_GROWL
  • ENTITY_WOLF_HOWL
  • ENTITY_WOLF_HURT
  • ENTITY_WOLF_PANT
  • ENTITY_WOLF_SHAKE
  • ENTITY_WOLF_STEP
  • ENTITY_WOLF_WHINE
  • ENTITY_ZOGLIN_AMBIENT
  • ENTITY_ZOGLIN_ANGRY
  • ENTITY_ZOGLIN_ATTACK
  • ENTITY_ZOGLIN_DEATH
  • ENTITY_ZOGLIN_HURT
  • ENTITY_ZOGLIN_STEP
  • ENTITY_ZOMBIE_AMBIENT
  • ENTITY_ZOMBIE_ATTACK_IRON_DOOR
  • ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR
  • ENTITY_ZOMBIE_BREAK_WOODEN_DOOR
  • ENTITY_ZOMBIE_CONVERTED_TO_DROWNED
  • ENTITY_ZOMBIE_DEATH
  • ENTITY_ZOMBIE_DESTROY_EGG
  • ENTITY_ZOMBIE_HORSE_AMBIENT
  • ENTITY_ZOMBIE_HORSE_DEATH
  • ENTITY_ZOMBIE_HORSE_HURT
  • ENTITY_ZOMBIE_HURT
  • ENTITY_ZOMBIE_INFECT
  • ENTITY_ZOMBIE_STEP
  • ENTITY_ZOMBIE_VILLAGER_AMBIENT
  • ENTITY_ZOMBIE_VILLAGER_CONVERTED
  • ENTITY_ZOMBIE_VILLAGER_CURE
  • ENTITY_ZOMBIE_VILLAGER_DEATH
  • ENTITY_ZOMBIE_VILLAGER_HURT
  • ENTITY_ZOMBIE_VILLAGER_STEP
  • ENTITY_ZOMBIFIED_PIGLIN_AMBIENT
  • ENTITY_ZOMBIFIED_PIGLIN_ANGRY
  • ENTITY_ZOMBIFIED_PIGLIN_DEATH
  • ENTITY_ZOMBIFIED_PIGLIN_HURT
  • EVENT_RAID_HORN
  • ITEM_ARMOR_EQUIP_CHAIN
  • ITEM_ARMOR_EQUIP_DIAMOND
  • ITEM_ARMOR_EQUIP_ELYTRA
  • ITEM_ARMOR_EQUIP_GENERIC
  • ITEM_ARMOR_EQUIP_GOLD
  • ITEM_ARMOR_EQUIP_IRON
  • ITEM_ARMOR_EQUIP_LEATHER
  • ITEM_ARMOR_EQUIP_NETHERITE
  • ITEM_ARMOR_EQUIP_TURTLE
  • ITEM_AXE_STRIP
  • ITEM_BOOK_PAGE_TURN
  • ITEM_BOOK_PUT
  • ITEM_BOTTLE_EMPTY
  • ITEM_BOTTLE_FILL
  • ITEM_BOTTLE_FILL_DRAGONBREATH
  • ITEM_BUCKET_EMPTY
  • ITEM_BUCKET_EMPTY_FISH
  • ITEM_BUCKET_EMPTY_LAVA
  • ITEM_BUCKET_FILL
  • ITEM_BUCKET_FILL_FISH
  • ITEM_BUCKET_FILL_LAVA
  • ITEM_CHORUS_FRUIT_TELEPORT
  • ITEM_CROP_PLANT
  • ITEM_CROSSBOW_HIT
  • ITEM_CROSSBOW_LOADING_END
  • ITEM_CROSSBOW_LOADING_MIDDLE
  • ITEM_CROSSBOW_LOADING_START
  • ITEM_CROSSBOW_QUICK_CHARGE_1
  • ITEM_CROSSBOW_QUICK_CHARGE_2
  • ITEM_CROSSBOW_QUICK_CHARGE_3
  • ITEM_CROSSBOW_SHOOT
  • ITEM_ELYTRA_FLYING
  • ITEM_FIRECHARGE_USE
  • ITEM_FLINTANDSTEEL_USE
  • ITEM_HOE_TILL
  • ITEM_HONEY_BOTTLE_DRINK
  • ITEM_LODESTONE_COMPASS_LOCK
  • ITEM_NETHER_WART_PLANT
  • ITEM_SHIELD_BLOCK
  • ITEM_SHIELD_BREAK
  • ITEM_SHOVEL_FLATTEN
  • ITEM_SWEET_BERRIES_PICK_FROM_BUSH
  • ITEM_TOTEM_USE
  • ITEM_TRIDENT_HIT
  • ITEM_TRIDENT_HIT_GROUND
  • ITEM_TRIDENT_RETURN
  • ITEM_TRIDENT_RIPTIDE_1
  • ITEM_TRIDENT_RIPTIDE_2
  • ITEM_TRIDENT_RIPTIDE_3
  • ITEM_TRIDENT_THROW
  • ITEM_TRIDENT_THUNDER
  • MUSIC_CREATIVE
  • MUSIC_CREDITS
  • MUSIC_DISC_11
  • MUSIC_DISC_13
  • MUSIC_DISC_BLOCKS
  • MUSIC_DISC_CAT
  • MUSIC_DISC_CHIRP
  • MUSIC_DISC_FAR
  • MUSIC_DISC_MALL
  • MUSIC_DISC_MELLOHI
  • MUSIC_DISC_PIGSTEP
  • MUSIC_DISC_STAL
  • MUSIC_DISC_STRAD
  • MUSIC_DISC_WAIT
  • MUSIC_DISC_WARD
  • MUSIC_DRAGON
  • MUSIC_END
  • MUSIC_GAME
  • MUSIC_MENU
  • MUSIC_NETHER_BASALT_DELTAS
  • MUSIC_NETHER_CRIMSON_FOREST
  • MUSIC_NETHER_NETHER_WASTES
  • MUSIC_NETHER_SOUL_SAND_VALLEY
  • MUSIC_NETHER_WARPED_FOREST
  • MUSIC_UNDER_WATER
  • PARTICLE_SOUL_ESCAPE
  • UI_BUTTON_CLICK
  • UI_CARTOGRAPHY_TABLE_TAKE_RESULT
  • UI_LOOM_SELECT_PATTERN
  • UI_LOOM_TAKE_RESULT
  • UI_STONECUTTER_SELECT_RECIPE
  • UI_STONECUTTER_TAKE_RESULT
  • UI_TOAST_CHALLENGE_COMPLETE
  • UI_TOAST_IN
  • UI_TOAST_OUT
  • WEATHER_RAIN
  • WEATHER_RAIN_ABOVE
  • Yayınlanan
    1 Tem 2020
  • Sayfa görüntüleme sayısı
    109